(Fe Neko Script) - Pastebin.com (2025)

  1. local NotificationBindable = Instance.new("BindableFunction")

  2. local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)

  3. game.StarterGui:SetCore("SendNotification", {

  4. Title = Title;

  5. Text = Text;

  6. Icon = "";

  7. Duration = Duration;

  8. Button1 = Button1Text;

  9. Button2 = nil;

  10. Callback = NotificationBindable;

  11. })

  12. end

  13. Msgreq("FE Neko Anims V1.6","Loading, please wait while it loads",5,nil)

  14. local SongID = "http://www.roblox.com/asset/?id=198665867"

  15. Bypass = "death"

  16. if not Bypass then Bypass = "limbs" end

  17. HumanDied = false

  18. CountSCIFIMOVIELOL = 1

  19. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)

  20. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL

  21. AlignPos.ApplyAtCenterOfMass = true;

  22. AlignPos.MaxForce = 67752;

  23. AlignPos.MaxVelocity = math.huge/9e110;

  24. AlignPos.ReactionForceEnabled = false;

  25. AlignPos.Responsiveness = 200;

  26. AlignPos.RigidityEnabled = false;

  27. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL

  28. AlignOri.MaxAngularVelocity = math.huge/9e110;

  29. AlignOri.MaxTorque = 67752;

  30. AlignOri.PrimaryAxisOnly = false;

  31. AlignOri.ReactionTorqueEnabled = false;

  32. AlignOri.Responsiveness = 200;

  33. AlignOri.RigidityEnabled = false;

  34. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL

  35. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL

  36. local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL

  37. local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL

  38. AttachmentC.Orientation = Angle

  39. AttachmentA.Position = Position

  40. AlignPos.Attachment1 = AttachmentA;

  41. AlignPos.Attachment0 = AttachmentB;

  42. AlignOri.Attachment1 = AttachmentC;

  43. AlignOri.Attachment0 = AttachmentD;

  44. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1

  45. end

  46. coroutine.wrap(function()

  47. local player = game.Players.LocalPlayer

  48. local char = player.Character or player.CharacterAdded:wait()

  49. if sethiddenproperty then

  50. while true do

  51. game:GetService("RunService").RenderStepped:Wait()

  52. settings().Physics.AllowSleep = false

  53. local TBL = game:GetService("Players"):GetChildren()

  54. for _ = 1,#TBL do local Players = TBL[_]

  55. if Players ~= game:GetService("Players").LocalPlayer then

  56. Players.MaximumSimulationRadius = 0

  57. sethiddenproperty(Players,"SimulationRadius",0)

  58. end

  59. end

  60. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)

  61. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge)

  62. if HumanDied then break end

  63. end

  64. else

  65. while true do

  66. game:GetService("RunService").RenderStepped:Wait()

  67. settings().Physics.AllowSleep = false

  68. local TBL = game:GetService("Players"):GetChildren()

  69. for _ = 1,#TBL do local Players = TBL[_]

  70. if Players ~= game:GetService("Players").LocalPlayer then

  71. Players.MaximumSimulationRadius = 0

  72. end

  73. end

  74. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)

  75. if HumanDied then break end

  76. end

  77. end

  78. end)()

  79. if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then

  80. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------

  81. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  82. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()

  83. CloneChar.Parent = workspace

  84. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)

  85. wait()

  86. CloneChar.Humanoid.BreakJointsOnDeath = false

  87. workspace.Camera.CameraSubject = CloneChar.Humanoid

  88. CloneChar.Name = "non"

  89. CloneChar.Humanoid.DisplayDistanceType = "None"

  90. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  91. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  92. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  93. DeadChar.HumanoidRootPart:Destroy()

  94. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  95. local CONVEC

  96. local function VECTORUNIT()

  97. if HumanDied then CONVEC:Disconnect(); return end

  98. local lookVec = workspace.Camera.CFrame.lookVector

  99. local Root = CloneChar["HumanoidRootPart"]

  100. LVecPart.Position = Root.Position

  101. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  102. end

  103. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  104. local CONDOWN

  105. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  106. local function KEYDOWN(_,Processed)

  107. if HumanDied then CONDOWN:Disconnect(); return end

  108. if Processed ~= true then

  109. local Key = _.KeyCode

  110. if Key == Enum.KeyCode.W then

  111. WDown = true end

  112. if Key == Enum.KeyCode.A then

  113. ADown = true end

  114. if Key == Enum.KeyCode.S then

  115. SDown = true end

  116. if Key == Enum.KeyCode.D then

  117. DDown = true end

  118. if Key == Enum.KeyCode.Space then

  119. SpaceDown = true end end end

  120. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  121. local CONUP

  122. local function KEYUP(_)

  123. if HumanDied then CONUP:Disconnect(); return end

  124. local Key = _.KeyCode

  125. if Key == Enum.KeyCode.W then

  126. WDown = false end

  127. if Key == Enum.KeyCode.A then

  128. ADown = false end

  129. if Key == Enum.KeyCode.S then

  130. SDown = false end

  131. if Key == Enum.KeyCode.D then

  132. DDown = false end

  133. if Key == Enum.KeyCode.Space then

  134. SpaceDown = false end end

  135. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  136. local function MoveClone(X,Y,Z)

  137. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  138. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  139. end

  140. coroutine.wrap(function()

  141. while true do game:GetService("RunService").RenderStepped:Wait()

  142. if HumanDied then break end

  143. if WDown then MoveClone(0,0,1e4) end

  144. if ADown then MoveClone(1e4,0,0) end

  145. if SDown then MoveClone(0,0,-1e4) end

  146. if DDown then MoveClone(-1e4,0,0) end

  147. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  148. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  149. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  150. end

  151. end)()

  152. local con

  153. function UnCollide()

  154. if HumanDied then con:Disconnect(); return end

  155. for _,Parts in next, CloneChar:GetDescendants() do

  156. if Parts:IsA("BasePart") then

  157. Parts.CanCollide = false

  158. end

  159. end

  160. for _,Parts in next, DeadChar:GetDescendants() do

  161. if Parts:IsA("BasePart") then

  162. Parts.CanCollide = false

  163. end

  164. end

  165. end

  166. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  167. local resetBindable = Instance.new("BindableEvent")

  168. resetBindable.Event:connect(function()

  169. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  170. resetBindable:Destroy()

  171. pcall(function()

  172. CloneChar.Humanoid.Health = 0

  173. DeadChar.Humanoid.Health = 0

  174. end)

  175. end)

  176. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  177. coroutine.wrap(function()

  178. while true do

  179. game:GetService("RunService").RenderStepped:wait()

  180. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  181. HumanDied = true

  182. pcall(function()

  183. game.Players.LocalPlayer.Character = CloneChar

  184. CloneChar:Destroy()

  185. game.Players.LocalPlayer.Character = DeadChar

  186. if resetBindable then

  187. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  188. resetBindable:Destroy()

  189. end

  190. DeadChar.Humanoid.Health = 0

  191. end)

  192. break

  193. end

  194. end

  195. end)()

  196. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  197. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  198. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  199. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  200. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  201. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  202. coroutine.wrap(function()

  203. while true do

  204. game:GetService("RunService").RenderStepped:wait()

  205. if HumanDied then break end

  206. DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame

  207. end

  208. end)()

  209. for _,v in next, DeadChar:GetChildren() do

  210. if v:IsA("Accessory") then

  211. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  212. end

  213. end

  214. for _,BodyParts in next, CloneChar:GetDescendants() do

  215. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  216. BodyParts.Transparency = 1 end end

  217. DeadChar.Torso["Left Shoulder"]:Destroy()

  218. DeadChar.Torso["Right Shoulder"]:Destroy()

  219. DeadChar.Torso["Left Hip"]:Destroy()

  220. DeadChar.Torso["Right Hip"]:Destroy()

  221. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------

  222. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  223. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()

  224. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0

  225. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0

  226. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false

  227. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""

  228. Instance.new("Part",FalseChar).Name = "Head"

  229. Instance.new("Part",FalseChar).Name = "Torso"

  230. Instance.new("Humanoid",FalseChar).Name = "Humanoid"

  231. game:GetService("Players").LocalPlayer["Character"] = FalseChar

  232. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"

  233. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()

  234. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]

  235. Clone.Name = "Humanoid"

  236. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()

  237. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  238. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]

  239. wait(5.65)

  240. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  241. CloneChar.Parent = workspace

  242. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)

  243. wait()

  244. CloneChar.Humanoid.BreakJointsOnDeath = false

  245. workspace.Camera.CameraSubject = CloneChar.Humanoid

  246. CloneChar.Name = "non"

  247. CloneChar.Humanoid.DisplayDistanceType = "None"

  248. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  249. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  250. FalseChar:Destroy()

  251. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  252. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  253. local CONVEC

  254. local function VECTORUNIT()

  255. if HumanDied then CONVEC:Disconnect(); return end

  256. local lookVec = workspace.Camera.CFrame.lookVector

  257. local Root = CloneChar["HumanoidRootPart"]

  258. LVecPart.Position = Root.Position

  259. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  260. end

  261. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  262. local CONDOWN

  263. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  264. local function KEYDOWN(_,Processed)

  265. if HumanDied then CONDOWN:Disconnect(); return end

  266. if Processed ~= true then

  267. local Key = _.KeyCode

  268. if Key == Enum.KeyCode.W then

  269. WDown = true end

  270. if Key == Enum.KeyCode.A then

  271. ADown = true end

  272. if Key == Enum.KeyCode.S then

  273. SDown = true end

  274. if Key == Enum.KeyCode.D then

  275. DDown = true end

  276. if Key == Enum.KeyCode.Space then

  277. SpaceDown = true end end end

  278. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  279. local CONUP

  280. local function KEYUP(_)

  281. if HumanDied then CONUP:Disconnect(); return end

  282. local Key = _.KeyCode

  283. if Key == Enum.KeyCode.W then

  284. WDown = false end

  285. if Key == Enum.KeyCode.A then

  286. ADown = false end

  287. if Key == Enum.KeyCode.S then

  288. SDown = false end

  289. if Key == Enum.KeyCode.D then

  290. DDown = false end

  291. if Key == Enum.KeyCode.Space then

  292. SpaceDown = false end end

  293. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  294. local function MoveClone(X,Y,Z)

  295. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  296. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  297. end

  298. coroutine.wrap(function()

  299. while true do game:GetService("RunService").RenderStepped:Wait()

  300. if HumanDied then break end

  301. if WDown then MoveClone(0,0,1e4) end

  302. if ADown then MoveClone(1e4,0,0) end

  303. if SDown then MoveClone(0,0,-1e4) end

  304. if DDown then MoveClone(-1e4,0,0) end

  305. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  306. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  307. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  308. end

  309. end)()

  310. local con

  311. function UnCollide()

  312. if HumanDied then con:Disconnect(); return end

  313. for _,Parts in next, CloneChar:GetDescendants() do

  314. if Parts:IsA("BasePart") then

  315. Parts.CanCollide = false

  316. end

  317. end

  318. for _,Parts in next, DeadChar:GetDescendants() do

  319. if Parts:IsA("BasePart") then

  320. Parts.CanCollide = false

  321. end

  322. end

  323. end

  324. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  325. local resetBindable = Instance.new("BindableEvent")

  326. resetBindable.Event:connect(function()

  327. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  328. resetBindable:Destroy()

  329. CloneChar.Humanoid.Health = 0

  330. end)

  331. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  332. coroutine.wrap(function()

  333. while true do

  334. game:GetService("RunService").RenderStepped:wait()

  335. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then

  336. HumanDied = true

  337. pcall(function()

  338. game.Players.LocalPlayer.Character = CloneChar

  339. CloneChar:Destroy()

  340. game.Players.LocalPlayer.Character = DeadChar

  341. if resetBindable then

  342. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  343. resetBindable:Destroy()

  344. end

  345. DeadChar.Humanoid.Health = 0

  346. end)

  347. break

  348. end

  349. end

  350. end)()

  351. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  352. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  353. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  354. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  355. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  356. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  357. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  358. for _,v in next, DeadChar:GetChildren() do

  359. if v:IsA("Accessory") then

  360. if v.Name == "PlainTail" then

  361. Tail = CloneChar[v.Name].Handle

  362. end

  363. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  364. end

  365. end

  366. for _,BodyParts in next, CloneChar:GetDescendants() do

  367. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  368. BodyParts.Transparency = 1 end end

  369. elseif Bypass == "hats" then

  370. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  371. local DeadChar = game.Players.LocalPlayer.Character

  372. DeadChar.Name = "non"

  373. local HatPosition = Vector3.new(0,0,0)

  374. local HatName = "MediHood"

  375. local HatsLimb = {

  376. Rarm = DeadChar:FindFirstChild("Hat1"),

  377. Larm = DeadChar:FindFirstChild("Pink Hair"),

  378. Rleg = DeadChar:FindFirstChild("Robloxclassicred"),

  379. Lleg = DeadChar:FindFirstChild("Kate Hair"),

  380. Torso1 = DeadChar:FindFirstChild("Pal Hair"),

  381. Torso2 = DeadChar:FindFirstChild("LavanderHair")

  382. }

  383. HatName = DeadChar:FindFirstChild(HatName)

  384. coroutine.wrap(function()

  385. while true do

  386. game:GetService("RunService").RenderStepped:wait()

  387. if not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  388. HumanDied = true

  389. pcall(function()

  390. if resetBindable then

  391. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  392. resetBindable:Destroy()

  393. end

  394. DeadChar.Humanoid.Health = 0

  395. end)

  396. break

  397. end

  398. end

  399. end)()

  400. local con

  401. function UnCollide()

  402. if HumanDied then con:Disconnect(); return end

  403. for _,Parts in next, DeadChar:GetDescendants() do

  404. if Parts:IsA("BasePart") then

  405. Parts.CanCollide = false

  406. end

  407. end

  408. end

  409. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  410. SCIFIMOVIELOL(HatName.Handle,DeadChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  411. SCIFIMOVIELOL(HatsLimb.Torso1.Handle,DeadChar["Torso"],Vector3.new(0.5,0,0),Vector3.new(90,0,0))

  412. SCIFIMOVIELOL(HatsLimb.Torso2.Handle,DeadChar["Torso"],Vector3.new(-0.5,0,0),Vector3.new(90,0,0))

  413. SCIFIMOVIELOL(HatsLimb.Larm.Handle,DeadChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  414. SCIFIMOVIELOL(HatsLimb.Rarm.Handle,DeadChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  415. SCIFIMOVIELOL(HatsLimb.Lleg.Handle,DeadChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  416. SCIFIMOVIELOL(HatsLimb.Rleg.Handle,DeadChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  417. for i,v in pairs(HatsLimb) do

  418. v.Handle:FindFirstChild("AccessoryWeld"):Destroy()

  419. if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Destroy() end

  420. if v.Handle:FindFirstChild("SpecialMesh") then v.Handle:FindFirstChild("SpecialMesh"):Destroy() end

  421. end

  422. HatName.Handle:FindFirstChild("AccessoryWeld"):Destroy()

  423. end

  424. else

  425. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------

  426. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  427. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]

  428. CloneChar.Parent = workspace

  429. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)

  430. CloneChar.Humanoid.BreakJointsOnDeath = false

  431. workspace.Camera.CameraSubject = CloneChar.Humanoid

  432. CloneChar.Name = "non"

  433. CloneChar.Humanoid.DisplayDistanceType = "None"

  434. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  435. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  436. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  437. DeadChar.HumanoidRootPart:Destroy()

  438. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  439. local CONVEC

  440. local function VECTORUNIT()

  441. if HumanDied then CONVEC:Disconnect(); return end

  442. local lookVec = workspace.Camera.CFrame.lookVector

  443. local Root = CloneChar["HumanoidRootPart"]

  444. LVecPart.Position = Root.Position

  445. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  446. end

  447. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  448. local CONDOWN

  449. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  450. local function KEYDOWN(_,Processed)

  451. if HumanDied then CONDOWN:Disconnect(); return end

  452. if Processed ~= true then

  453. local Key = _.KeyCode

  454. if Key == Enum.KeyCode.W then

  455. WDown = true end

  456. if Key == Enum.KeyCode.A then

  457. ADown = true end

  458. if Key == Enum.KeyCode.S then

  459. SDown = true end

  460. if Key == Enum.KeyCode.D then

  461. DDown = true end

  462. if Key == Enum.KeyCode.Space then

  463. SpaceDown = true end end end

  464. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  465. local CONUP

  466. local function KEYUP(_)

  467. if HumanDied then CONUP:Disconnect(); return end

  468. local Key = _.KeyCode

  469. if Key == Enum.KeyCode.W then

  470. WDown = false end

  471. if Key == Enum.KeyCode.A then

  472. ADown = false end

  473. if Key == Enum.KeyCode.S then

  474. SDown = false end

  475. if Key == Enum.KeyCode.D then

  476. DDown = false end

  477. if Key == Enum.KeyCode.Space then

  478. SpaceDown = false end end

  479. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  480. local function MoveClone(X,Y,Z)

  481. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  482. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  483. end

  484. coroutine.wrap(function()

  485. while true do game:GetService("RunService").RenderStepped:Wait()

  486. if HumanDied then break end

  487. if WDown then MoveClone(0,0,1e4) end

  488. if ADown then MoveClone(1e4,0,0) end

  489. if SDown then MoveClone(0,0,-1e4) end

  490. if DDown then MoveClone(-1e4,0,0) end

  491. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  492. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  493. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  494. end

  495. end)()

  496. local con

  497. function UnCollide()

  498. if HumanDied then con:Disconnect(); return end

  499. for _,Parts in next, CloneChar:GetDescendants() do

  500. if Parts:IsA("BasePart") then

  501. Parts.CanCollide = false

  502. end

  503. end

  504. for _,Parts in next, DeadChar:GetDescendants() do

  505. if Parts:IsA("BasePart") then

  506. Parts.CanCollide = false

  507. end

  508. end

  509. end

  510. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  511. local resetBindable = Instance.new("BindableEvent")

  512. resetBindable.Event:connect(function()

  513. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  514. resetBindable:Destroy()

  515. CloneChar.Humanoid.Health = 0

  516. end)

  517. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  518. coroutine.wrap(function()

  519. while true do

  520. game:GetService("RunService").RenderStepped:wait()

  521. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  522. HumanDied = true

  523. pcall(function()

  524. game.Players.LocalPlayer.Character = CloneChar

  525. CloneChar:Destroy()

  526. game.Players.LocalPlayer.Character = DeadChar

  527. if resetBindable then

  528. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  529. resetBindable:Destroy()

  530. end

  531. DeadChar.Humanoid.Health = 0

  532. end)

  533. break

  534. end

  535. end

  536. end)()

  537. for _,v in next, DeadChar:GetChildren() do

  538. if v:IsA("Accessory") then

  539. v:Clone().Parent = CloneChar

  540. end

  541. end

  542. for _,v in next, DeadChar:GetDescendants() do

  543. if v:IsA("Motor6D") and v.Name ~= "Neck" then

  544. v:Destroy()

  545. end

  546. end

  547. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  548. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))

  549. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))

  550. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  551. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  552. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  553. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  554. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  555. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  556. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  557. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  558. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  559. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  560. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  561. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  562. coroutine.wrap(function()

  563. while true do

  564. game:GetService("RunService").RenderStepped:wait()

  565. if HumanDied then break end

  566. DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame * CFrame.new(0,0.2,0)

  567. end

  568. end)()

  569. for _,v in next, DeadChar:GetChildren() do

  570. if v:IsA("Accessory") then

  571. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  572. end

  573. end

  574. for _,BodyParts in next, CloneChar:GetDescendants() do

  575. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  576. BodyParts.Transparency = 1 end end

  577. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------

  578. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  579. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]

  580. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0

  581. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0

  582. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false

  583. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""

  584. Instance.new("Part",FalseChar).Name = "Head"

  585. Instance.new("Part",FalseChar).Name = "UpperTorso"

  586. Instance.new("Humanoid",FalseChar).Name = "Humanoid"

  587. game:GetService("Players").LocalPlayer["Character"] = FalseChar

  588. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"

  589. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()

  590. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]

  591. Clone.Name = "Humanoid"

  592. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()

  593. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  594. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]

  595. wait(5.65)

  596. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  597. CloneChar.Parent = workspace

  598. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)

  599. wait()

  600. CloneChar.Humanoid.BreakJointsOnDeath = false

  601. workspace.Camera.CameraSubject = CloneChar.Humanoid

  602. CloneChar.Name = "non"

  603. CloneChar.Humanoid.DisplayDistanceType = "None"

  604. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  605. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  606. FalseChar:Destroy()

  607. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  608. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  609. local CONVEC

  610. local function VECTORUNIT()

  611. if HumanDied then CONVEC:Disconnect(); return end

  612. local lookVec = workspace.Camera.CFrame.lookVector

  613. local Root = CloneChar["HumanoidRootPart"]

  614. LVecPart.Position = Root.Position

  615. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  616. end

  617. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  618. local CONDOWN

  619. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  620. local function KEYDOWN(_,Processed)

  621. if HumanDied then CONDOWN:Disconnect(); return end

  622. if Processed ~= true then

  623. local Key = _.KeyCode

  624. if Key == Enum.KeyCode.W then

  625. WDown = true end

  626. if Key == Enum.KeyCode.A then

  627. ADown = true end

  628. if Key == Enum.KeyCode.S then

  629. SDown = true end

  630. if Key == Enum.KeyCode.D then

  631. DDown = true end

  632. if Key == Enum.KeyCode.Space then

  633. SpaceDown = true end end end

  634. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  635. local CONUP

  636. local function KEYUP(_)

  637. if HumanDied then CONUP:Disconnect(); return end

  638. local Key = _.KeyCode

  639. if Key == Enum.KeyCode.W then

  640. WDown = false end

  641. if Key == Enum.KeyCode.A then

  642. ADown = false end

  643. if Key == Enum.KeyCode.S then

  644. SDown = false end

  645. if Key == Enum.KeyCode.D then

  646. DDown = false end

  647. if Key == Enum.KeyCode.Space then

  648. SpaceDown = false end end

  649. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  650. local function MoveClone(X,Y,Z)

  651. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  652. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  653. end

  654. coroutine.wrap(function()

  655. while true do game:GetService("RunService").RenderStepped:Wait()

  656. if HumanDied then break end

  657. if WDown then MoveClone(0,0,1e4) end

  658. if ADown then MoveClone(1e4,0,0) end

  659. if SDown then MoveClone(0,0,-1e4) end

  660. if DDown then MoveClone(-1e4,0,0) end

  661. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  662. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  663. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  664. end

  665. end)()

  666. local con

  667. function UnCollide()

  668. if HumanDied then con:Disconnect(); return end

  669. for _,Parts in next, CloneChar:GetDescendants() do

  670. if Parts:IsA("BasePart") then

  671. Parts.CanCollide = false

  672. end

  673. end

  674. for _,Parts in next, DeadChar:GetDescendants() do

  675. if Parts:IsA("BasePart") then

  676. Parts.CanCollide = false

  677. end

  678. end

  679. end

  680. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  681. local resetBindable = Instance.new("BindableEvent")

  682. resetBindable.Event:connect(function()

  683. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  684. resetBindable:Destroy()

  685. CloneChar.Humanoid.Health = 0

  686. end)

  687. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  688. coroutine.wrap(function()

  689. while true do

  690. game:GetService("RunService").RenderStepped:wait()

  691. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then

  692. HumanDied = true

  693. pcall(function()

  694. game.Players.LocalPlayer.Character = CloneChar

  695. CloneChar:Destroy()

  696. game.Players.LocalPlayer.Character = DeadChar

  697. if resetBindable then

  698. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  699. resetBindable:Destroy()

  700. end

  701. DeadChar.Humanoid.Health = 0

  702. end)

  703. break

  704. end

  705. end

  706. end)()

  707. for _,v in next, DeadChar:GetChildren() do

  708. if v:IsA("Accessory") then

  709. v:Clone().Parent = CloneChar

  710. end

  711. end

  712. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  713. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))

  714. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))

  715. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  716. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  717. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  718. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  719. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  720. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  721. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  722. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  723. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  724. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  725. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  726. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  727. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  728. for _,v in next, DeadChar:GetChildren() do

  729. if v:IsA("Accessory") then

  730. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  731. end

  732. end

  733. for _,BodyParts in next, CloneChar:GetDescendants() do

  734. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  735. BodyParts.Transparency = 1 end end

  736. if DeadChar.Head:FindFirstChild("Neck") then

  737. game.Players.LocalPlayer.Character:BreakJoints()

  738. end

  739. end

  740. end

  741. local CloneChar = workspace.non

  742. ArtificialHB = Instance.new('BindableEvent', script)

  743. ArtificialHB.Name = 'Heartbeat'

  744. script:WaitForChild('Heartbeat')

  745. frame = 1 / 60

  746. tf = 0

  747. allowframeloss = false

  748. tossremainder = false

  749. lastframe = tick()

  750. script.Heartbeat:Fire()

  751. game:GetService('RunService').Heartbeat:connect(function(s, p)

  752. tf = tf + s

  753. if tf >= frame then

  754. if allowframeloss then

  755. script.Heartbeat:Fire()

  756. lastframe = tick()

  757. else

  758. for i = 1, math.floor(tf / frame) do

  759. script.Heartbeat:Fire()

  760. end

  761. lastframe = tick()

  762. end

  763. if tossremainder then

  764. tf = 0

  765. else

  766. tf = tf - frame * math.floor(tf / frame)

  767. end

  768. end

  769. end)

  770. local makesound = function(soundid,speed,volume,parent)

  771. local sound = Instance.new("Sound")

  772. sound.SoundId = soundid

  773. sound.RollOffMaxDistance = 100

  774. sound.PlaybackSpeed =speed

  775. sound.Volume = volume

  776. sound.Parent = parent

  777. return sound

  778. end

  779. local Callerp = function(Start,End,Percent)

  780. return (Start - (End - Start) * Percen)

  781. end

  782. function swait(t)

  783. game:GetService('RunService').Stepped:wait()

  784. end

  785. local TweenService = game:GetService("TweenService")

  786. local CF = CFrame.new

  787. local CFA = CFrame.Angles

  788. local head = CloneChar:WaitForChild("Head")

  789. local tors = CloneChar:WaitForChild("Torso")

  790. local huma = CloneChar:WaitForChild("Humanoid")

  791. huma.DisplayName = " "

  792. local neck = Instance.new("Weld",tors)

  793. neck.Part0 = tors

  794. neck.Part1 = head

  795. neck.C0 = CF(0,1.5,0)

  796. local nek = neck.C1

  797. neck.Enabled = true

  798. local root = CloneChar.HumanoidRootPart.RootJoint.C0

  799. local rs = tors["Right Shoulder"].C0

  800. local ls = tors["Left Shoulder"].C0

  801. local rh = tors["Right Hip"].C0

  802. local lh = tors["Left Hip"].C0

  803. local RootPart = CloneChar:WaitForChild("HumanoidRootPart")

  804. local Humanoid = CloneChar.Humanoid

  805. local ActiveTracks = Humanoid:GetPlayingAnimationTracks()

  806. Humanoid.JumpPower = 80

  807. local Attacking = false

  808. local AttackANVal = 1

  809. local bambam = Instance.new("BodyThrust")

  810. bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart

  811. bambam.Force = Vector3.new(1000,0,1000)

  812. bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position

  813. rayCast = function(Pos, Dir, Max, Ignore)

  814. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), (CloneChar and game.Players.LocalPlayer.Character))

  815. end

  816. Spawn(function()

  817. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do

  818. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then

  819. s = game:GetService("RunService").Heartbeat:connect(function()

  820. v.Velocity = Vector3.new(0,35,0)

  821. wait(0.3)

  822. end)

  823. end

  824. end

  825. end)

  826. spawn(function()

  827. repeat

  828. wait()

  829. until Humanoid.Health < 0.1

  830. s:Disconnect()

  831. end)

  832. if Tail ~= nil then

  833. TailWeld = Tail.AccessoryWeld

  834. else

  835. TailWeld = Instance.new("Weld",workspace)

  836. Msgreq("FE Neko Anims V1.6","Loading Without Tail Accessory (Check top of script for the accessory)",5,nil)

  837. end

  838. local TC0 = TailWeld.C0 * CFrame.new(0,0,0.4)

  839. local Song = Instance.new("Sound",RootPart)

  840. Song.SoundId = SongID

  841. Song.Looped = true

  842. Song:Play()

  843. local Running = false

  844. local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)

  845. local newtween = TweenInfo.new(

  846. timetack,

  847. easingstyle,

  848. easingdirection,

  849. repeats,

  850. flipflop,

  851. )

  852. return newtween

  853. end

  854. local DOTWEEN = function(Part,tim,value)

  855. local Tween = MakeTween(tim,Enum.EasingStyle.Circular,Enum.EasingDirection.InOut,0,false)

  856. TweenService:Create(Part,Tween,{C0= value}):Play()

  857. end

  858. local LerpStyle = function(lerpmagnet,easingstyle,easingdirection)

  859. local newstyle = TweenService:GetValue(lerpmagnet,easingstyle,easingdirection)

  860. return newstyle

  861. end

  862. local SpinKick = function()

  863. if Attacking == false then

  864. Attacking = true

  865. for i = 0,60,1 do

  866. swait()

  867. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  868. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(30),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  869. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  870. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  871. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20 + -10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  872. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-30 - -6)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  873. end

  874. bambam.Location = game.Players.LocalPlayer.Character.Torso.Position

  875. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position

  876. RootPart.Anchored = true

  877. for i = 0,60,1 do

  878. swait()

  879. RootPart.Position = RootPart.Position + Vector3.new(0,0.6,0)

  880. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  881. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position

  882. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  883. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-20 + -36*i),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  884. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(30),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  885. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(-30),math.rad(-40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  886. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(50)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  887. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  888. end

  889. RootPart.Anchored = false

  890. Attacking = false

  891. end

  892. end

  893. local ComboCont = 1

  894. local Attack = function()

  895. if Attacking == false then

  896. Attacking = true

  897. if ComboCont == 1 then

  898. for i = 0,10,1 do

  899. swait()

  900. bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position

  901. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position

  902. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  903. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(80)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  904. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,-1.2) * CFA(math.rad(0),math.rad(90),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  905. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  906. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  907. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  908. end

  909. for i = 0,15,1 do

  910. swait()

  911. bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position

  912. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position

  913. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  914. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  915. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,0) * CFA(math.rad(0),math.rad(-85),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  916. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  917. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  918. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  919. end

  920. ComboCont = 2

  921. elseif ComboCont == 2 then

  922. for i = 0,10,1 do

  923. swait()

  924. bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position

  925. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  926. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  927. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  928. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  929. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  930. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  931. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  932. end

  933. for i = 0,10,1 do

  934. swait()

  935. bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position

  936. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  937. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  938. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  939. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  940. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0.5) * CFA(math.rad(0),math.rad(90),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  941. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  942. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  943. end

  944. ComboCont = 3

  945. elseif ComboCont == 3 then

  946. for i = 0,10,1 do

  947. swait()

  948. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  949. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  950. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  951. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(10),math.rad(0),math.rad(-50)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  952. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  953. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  954. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-50),math.rad(-98)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  955. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(20),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  956. end

  957. for i = 0,15,1 do

  958. swait()

  959. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  960. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  961. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  962. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(-40),math.rad(0),math.rad(90)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  963. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  964. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  965. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(-90+40)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  966. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  967. end

  968. ComboCont = 1

  969. end

  970. Attacking = false

  971. end

  972. end

  973. local Mouse = game.Players.LocalPlayer:GetMouse()

  974. local B1Hold = false

  975. Mouse.Button1Down:Connect(function()

  976. B1Hold = true

  977. while B1Hold == true do

  978. wait()

  979. Attack()

  980. end

  981. end)

  982. local Running = false

  983. Mouse.Button1Up:Connect(function()

  984. B1Hold = false

  985. end)

  986. Mouse.KeyDown:Connect(function(key)

  987. if key == "z" then

  988. SpinKick()

  989. else

  990. if key == "t" and Attacking == false then

  991. Attacking = true

  992. makesound("rbxassetid://6433451653",1,1,tors):Play()

  993. for i=0,100 do

  994. swait()

  995. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad( -15 + math.rad(math.sin(time()*16)*15)),0,0),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  996. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-10 + math.sin(time()*16)*10),math.rad(0),math.rad(0)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  997. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0.4 + math.sin(time()*17)*0.4,0) * CFA(0,math.rad(90),math.rad(123)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  998. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(10),0,math.rad(-90)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  999. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-30 + math.sin(time()*17)*20),math.rad(-10 + math.sin(time()*16)*10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1000. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10 + math.sin(time()*16)*-10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1001. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1002. end

  1003. Attacking = false

  1004. else

  1005. if key == "r" and Attacking == false then

  1006. Attacking = true

  1007. while game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude < 0.1 do

  1008. swait()

  1009. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position

  1010. neck.C1 = neck.C1:Lerp(nek * CF(0,-0.4,0) * CFA(math.rad(-90),math.rad(-math.cos(time()*3)*30),0),LerpStyle(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  1011. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,-2.5) * CFA(math.rad(78),math.rad(math.sin(time()*3)*12),math.rad(math.rad(math.sin(time()*3)*40))),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1012. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.3,0.4 +0.4+math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)+math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(180 - 10+math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1013. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.3,0.4+0.4-math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)-math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(-180 + 10 +math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1014. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(-12 - 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1015. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(12 + 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1016. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(0),0,math.rad(math.cos(time()*3)*40)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1017. end

  1018. Attacking = false

  1019. else if key == "f" then

  1020. if Running == false then

  1021. Running = true

  1022. Humanoid.WalkSpeed = 40

  1023. else

  1024. Running = false

  1025. Humanoid.WalkSpeed = 20

  1026. end

  1027. elseif key == "x" and Attacking == false and Mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") ~= nil then

  1028. Attacking = true

  1029. Camera = workspace.CurrentCamera

  1030. Camera.CameraType = "Scriptable"

  1031. local Target = Mouse.Target.Parent

  1032. for i = 0,200,1 do

  1033. swait()

  1034. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-5)).Position,head.CFrame.Position),1)

  1035. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1036. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1037. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1038. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1039. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1040. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1041. end

  1042. for i = 0,20,1 do

  1043. swait()

  1044. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-3)).Position,head.CFrame.Position),1)

  1045. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1046. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1047. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1048. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1049. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1050. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1051. end

  1052. RootPart.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0,0,-8)

  1053. for i = 0,100,1 do

  1054. swait()

  1055. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Target.HumanoidRootPart.Position

  1056. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(-3,0,0)).Position,Target.HumanoidRootPart.CFrame.Position),0.2)

  1057. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1058. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1059. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(-20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1060. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1061. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1062. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1063. end

  1064. Attacking = false

  1065. Camera.CameraType = "Custom"

  1066. end

  1067. end

  1068. end

  1069. end

  1070. end)

  1071. local RLA = CFrame.new(0,0,0)

  1072. local Anim = "Idle"

  1073. Humanoid.WalkSpeed = 20

  1074. Msgreq("FE Neko Anims V1.6","FE Neko Animations Loaded, have fun - Made by Creo",5,nil)

  1075. while true do

  1076. swait()

  1077. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 0.5, 0)).lookVector, 4, CloneChar)

  1078. local torvel = (game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude

  1079. local velderp = RootPart.Velocity.y

  1080. if RootPart.Velocity.y > 0 and hitfloor == nil then

  1081. Anim = "Jumping"

  1082. elseif RootPart.Velocity.y < 0 and hitfloor == nil then

  1083. Anim = "Falling"

  1084. elseif torvel < .5 and hitfloor ~= nil then

  1085. Anim = "Idle"

  1086. elseif torvel > .5 and hitfloor ~= nil then

  1087. Anim = "Walking"

  1088. end

  1089. local W1 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.LookVector

  1090. local W2 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.RightVector

  1091. WVA = W1.X+W1.Z

  1092. RLV = W2.X+W2.Z

  1093. if Attacking == false then

  1094. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position

  1095. if Anim == "Falling" then

  1096. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1097. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1098. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1099. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(-5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1100. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1101. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1102. elseif Anim == "Jumping" then

  1103. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(-20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1104. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1105. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(0,math.rad(-40),math.rad(-20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1106. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(0,math.rad(40),math.rad(20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1107. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(-10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1108. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(-50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1109. elseif Anim == "Idle" then

  1110. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7+math.cos(time()*3.83)*-5 + (-6 + math.sin(time()*3.83)*6 )),math.rad(-24) + math.rad( math.sin((time()*3.83)/2)*10),math.rad(-math.cos((time()*3.83)/2)*13)),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  1111. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,math.cos((time()*3.83))/10) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1112. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(5)+math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1113. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(-5)-math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1114. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-4),math.rad(-12),math.rad(8)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1115. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-1),math.rad(7),math.rad(2)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1116. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1117. elseif Anim == "Walking" and Running == false then

  1118. RLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA)

  1119. LLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA)

  1120. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7),math.clamp(math.cos((time()*8))*0.2 + math.rad(-RootPart.RotVelocity.Y*8),math.rad(-85),math.rad(85)),math.rad(-RootPart.RotVelocity.Y*0.4)),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1121. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,-math.sin((time()*8*2))/3.2,-math.sin((time()*8*2))/3) * CFA(math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10),math.clamp( math.rad(0) - -RootPart.RotVelocity.Y/50,math.rad(-20),math.rad(20)),math.cos((time()*8))*0.2),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1122. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1123. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1124. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,(math.cos((time()*8))/8),0) * RLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1125. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,(-math.cos((time()*8))/8),0) * LLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,-math.rad( -15 + 10 + WVA*15) + math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1126. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-30 + math.sin(-time()*8)*-20),0,-math.rad(-math.sin(time()*8/2)*20 + RLV*2)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1127. elseif Anim == "Walking" and Running == true then

  1128. RLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA+ 0.2,(0.5 - math.cos(time()*15)*0.5)*RLV+ 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(math.sin(time()*15)*80)*WVA)

  1129. LLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA- 0.2,(-0.5 + math.cos(time()*15)*0.5)*RLV- 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(-math.sin(time()*15)*80)*WVA)

  1130. RAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(math.cos(time()*15)*85)*WVA)

  1131. LAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*-RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(-math.cos(time()*15)*85)*WVA)

  1132. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(0,math.rad(-RootPart.RotVelocity.Y*5),0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1133. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF((-1 - math.sin(time()*15)*2)*RLV,(-1 - math.sin(time()*15)*2)*WVA,-1 + 0.5 -math.sin(time()*15)*0.8) * CFA(math.rad(80 - math.cos(time()*15)*20),0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1134. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.6+ math.sin(time()*15)*1,0,-0.6)* RAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1135. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.6+ -math.sin(time()*15)*1,0,-0.6) * LAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1136. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4 + -math.cos(time()*15)*0.9,0,0) * RLA * CFA(0, 0,math.rad(50)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1137. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(-0.4+ math.cos(time()*15)*0.9,0,0) * LLA * CFA(0, 0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1138. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.new(0,0.7,0.3) * CFrame.Angles(math.rad(-110 + math.sin(-time()*15)*-20),-math.rad(RLV*30),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1139. end

  1140. end

  1141. end

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