- SPT 3.8.3
- jbs4bmx
- Aug 15th 2022
- 12k Downloads
- 52 Comments
Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Hold on to it all.
===== What Is This? ==================================
'Special Maps' has been deprecated in favor of 'Special Slots' (this mod).
This basically gives you the flexibility to add more inventory space of just carry non-special items in the Special Slots.
~~ RECOMMENDATION ~~
If you are using Server Value Modifier, install HideSpecialIcon.dll, found in the Case Space Manager section of the mod. This will prevent any container's expanded slots from showing up when placed in one of the Special Slots.
===== What Does This Mean To Me? ====================
Well... here are some pros and cons to help you with that...
Pros:
* Special Slots can hold anything.
* Special Slots can be used to hold containers so you can hold even more items.
* Special Slots retain everything after death. (See 'Cons' section for the one exception.)
Cons:
* Special Slots cannot hold stacks of objects such as Ammo unless they are in a container.
* Containers/Weapons/Items placed into Special Slots that have been insured will go through the insurance process upon your death. For example: if you have an insured container full of awesome loot in a Special Slot when you die, then you loose the loot and the container is subject to the insurance process.
Sort of Con / But sort of Not:
* Special Slots use containers much like the Armor, Backpack, and Secure Container slots so the containers expand when placed in the slots.
* Recommend using SVM - Under "Case Space Manager", click to install HideSpecialIcon.dll file. It should hide the container's slots when placed into any of the Special Slots.
===== F.A.Q. =======================================
- This mod only changes what can be placed into the Special Slots on your PMC's inventory screen.
- It does not change the inventory screen behavior.
This mod is 100% compatible with all mods that do not alter Special slot behavior.(I was wrong... it had an issue with SVM that should be cleared up now.)
===== Compatibility =================================
SVM Compatibility:
- Fully compatible.
- Changes to the number of pocket columns can remove some or all Special Slots. That is NOT a side-effect of this mod.
SPT-ProfileEditor Compatibility:
- Setting Pockets to anything more than 4 wide (adding columns), will remove the Special slots.
- Setting pocket count to (10) or (15) will cause you to lose your Special slots.
- 10 = 5 columns x 2 rows
- 15 = 5 columns x 3 rows
- The options with counts of (4) do not remove the Special slots.
===== Load Order ==================================
If configuring the load order of your mods, make sure that SVM is loaded before this mod, otherwise, this mod may not work.
Extract the contents of the zip file to the "root" of your SPT folder. (The same location as EscapeFromTarkov.exe, Aki.Launcher.exe, and Aki.Server.exe)
===== I need the sauce! ==============================
Mod Source: Click Here
===== Message from the Author =========================
I have a day job. This mod is created in my free time and is done so free of charge.
I do not expect any form of payment from anyone, however, I must stress that just because it exists on the internet, that does not mean you are entitled to anything involving this mod or any of my other mods.
Reporting of issues is okay.
Reporting on mod incompatibility is okay.
Complaining about how the mod functions, whether good or bad, is NOT okay.
Be civil or you will be ignored.
If you would like to report an issue, please keep the report short and concise.
Compatibility with other mods is neither expressed nor implied. Attempts will be made to correct this, but cannot be guaranteed.
Support is neither expressed nor implied. There is no guarantee of expedited or resultant service.
Support is definitely NOT given to earlier versions of the mod.
- inventory
- slots
- special
531
Version 380.0.1
- jbs4bmx
- 2.6k Downloads
Type: Inventory Mod
Supported SPT Version: 3.8.0+
ChangeLog:
- Update version support to 3.8.0+
Installation: Extract to root of SPT folder.
1
fahrraddieb
how do i get this working for the fourth special slot ?
jbs4bmxAuthor
I'll be adding it in a future update.
1
BraveStarTG
Is it possible for the special slots to be moved so that instead of side by side they could be, like the pockets, above and below as well? That way when you have 4 of them the last one isn't hidden by the stash screen on the character screen. Just wondering.
jbs4bmxAuthor
Not with this mod. This is a server-side mod, not a client mod.
TASbot
Anyway to make this only apply to meds?
jbs4bmxAuthor
Will look into, no promises though.
- See AlsoEscape From Tarkov System Requirements - Can I Run It? - PCGameBenchmarkEscape from Tarkov Optimization Guide: Best Settings for Performance and FPSTwo Slot Extended Mags - SPT Mods Workshop
TASbot
Thank you there was an original mod for 3.7~ that only affected meds which is what I want to use instead of having 1000 things be available for special slots.
hub.sp-tarkov.com/files/file/1043/
AvoidOmniman
Could I put your holtzman shield in a special slot and it still apply armor?
jbs4bmxAuthor
Never tested that theory, so I don't know.
AvoidOmniman
Is there a way ingame to check to see if it applies without getting my brains blown out and comparing ttk?
jbs4bmxAuthor
That is the only way. Just have to go in either without any additional gear, or with only gear that you don't mind losing should that be the case.
AvoidOmniman
It didnt work btw lol
jbs4bmxAuthor
Now we know for sure. Thanks for testing!
BigBro
I've seen a mod that fixes pop-up cells, for example when you put a container in a slot. But I forgot the name. Could someone remind me of him?
1
jbs4bmxAuthor
SVM has the ability to install an additional dll file that does this. I have updated my description to include this as a recommended option.
1
djinni999
hi. Is it possible to alter this so i can only put an ammo pouch in only one of the spec slots?
jbs4bmxAuthor
I'm guessing that you are referring to a pouch from another mod. If so, which one? I can look into it and see if I work something out.
djinni999
Yeah it's an ammo pouch from the Small Cases mod. I altered it to work like I want it to. I deleted a few lines from your mod, so that only the first spec slot is open. I placed the pouch there and it works. The issue is that I can't reload ammo from there like for a bolt-action. Any ideas? Thanks.
jbs4bmxAuthor
Special Slots behave similar to rig or backpack slots in that they can hold an item or container, but that's where the similarity stops.
I believe there is some client-side trickery happening that prevents them from operating like normal slots, but I haven't had time to dive in and verify that.
For now, I don't think I'll be able to help you. At least until I can find time to deep dive into BSG's spaghetti code and figure some things out.
SlaveToTheGames
I actually was looking something similar to this myself, and was trying to find a way where only the containers/bags from this mod here and the normal special items:
hub.sp-tarkov.com/files/file/1790/
Basically, just looking for something in a config that allows us to insert id's to blacklist items from the special slot by simply placing the ID similar to this below, I think you get it.
"5b7c710788a4506dec015957",
"5b7c710788a4506dec015957","5b7c710788a4506dec015957
djinni999
@
SlaveToTheGames
The SmallCases mod I'm using has configs for all the container items it adds.
I'm only using the Ammo Pouch and here are the parameters that I set:
{
"id": "groovey_ammopouch",
"item_name": "Small Ammo Pouch",
"item_short_name": "Sml Ammopouch",
"item_description": "A small container that can hold ammo",
"trader": "prapor",
"trader_loyalty_level": 1,
"currency": "roubles",
"price": 50000,
"unlimited_stock": true,
"stock_amount": 999999,
"allow_in_slots": [
"ArmBand"
],
"ExternalSize": {
"width": 1,
"height": 1
},
"InternalSize": {
"horizontal_cells": [2],
"vertical_cells": [1]
},
"included_filter": [
"5485a8684bdc2da71d8b4567",
"543be5cb4bdc2deb348b4568"
],
"excluded_filter": [""],
"cell_to_apply_filters_to": 0,
"unique_included_filter": [""],
"unique_excluded_filter": [""],
"allow_in_secure_containers": false,
"allow_in_backpacks": false,
"case_allowed_in": [""],
"case_disallowed_in": [""],
"insurancedisabled": false,
"availableforinsurance": true,
"examinedbydefault": false,
"isunremovable": false,
"discardingblock": false,
"isundiscardable": false,
"isungivable": false,
"discardlimit": 9999
This case can go into the armband by default and also via the Special Slots mod, it can go into the first slot only. It only has include filters for ammo. It's also disallowed from going into secure conts and backpacks. It allows/disallows you to pace it in various cases by IDs.
I'm not sure exactly what you are trying to achieve, but you can always NOT place something into the spec slots once opened up. Then modify a container item, set include exclude rules, and put this container into the special slot and just always keep it there. make it "isunremovable"=true, if you want.
SIlence.Poki
beautiful Mode!!
thank you Autor!
1
Dietre
I have a question, I tried on my own quickly and managed to make a 4th special slot that is functional and runs in game. The problem is , its half hidden by the stash, and in game when looting the same thing. its not really a deal breaker because you can see enough of the slot to drop something in there and hot key it. I allowed cms and surv on mine for example.
My question is, have you tried this and can you get the special slot 4-6 to appear under the original 3, is it is hard coded or something that anymore will continue to the right and thus be unseen.
Fafidanku
Can we configure this to make the spec slots 0 weight like the weapons in your primary when elite strength?
jbs4bmxAuthor
will look into... no promises though
1
ItsKommander
Somewhat off-topic, but what mod extended your pockets like that?
jbs4bmxAuthor
SVM (Server Value Modifier)
Raasky
Eeeeeh, does it use containers like hot slots? for example, can i put magazine container as a dump pouch and drop mags there and not on the ground?
jbs4bmxAuthor
I'm not actually sure. Never tested that scenario.
Raasky
Welp, no, its not working. What a shame. PMC still drop mags on the floor and for some reason we have no battlebelts with dump pouches
Expunge
I found another issue that I can't seem to fix. Looks like when you place containers in spec slots the container itself opens up on it's own and is accessable. I've tested with all client and server mods removed and the issue persists. Here's a screenshot:
jbs4bmxAuthor
This is a known issue and is a result of how BSG configured the slots. They are setup as expandable slots like the Backpack, Secure Container, and Rig slots.
Expunge
I must be missing something here but I'm not able to put anything into the special slots. I have fairly minimal mods running, but there may be some conflict? I'm getting the normal "item not compatable with this slot" error whenever I try to place something in it.
jbs4bmxAuthor
That is not supposed to happen. I tested and verified it to work on: 3.5.0/3.5.1/3.5.2/3.5.3
What other mods are you using?Expunge
Looks like the special slots are being completely replaced in SVM based on a novice glance at SVM's code. Since some people mentioned other issues related to newer versions of SVM I would imagine something in there has changed that has broken compatability. If you look in the "CSM SECTION" of SVM's code you can see special slots are being modified/recreated there. I don't really know what I'm doing as I'm a novice coder, but to get the functionality working again I added these lines to SVM:
Code
CustomPocketItem._props.Slots[0]._id = "SVMSPEC1"CustomPocketItem._props.Slots[1]._id = "SVMSPEC2"CustomPocketItem._props.Slots[2]._id = "SVMSPEC3"CustomPocketItem._props.Slots[0]._parent = "CustomPocket"CustomPocketItem._props.Slots[1]._parent = "CustomPocket"CustomPocketItem._props.Slots[2]._parent = "CustomPocket"CustomPocketItem._props.Slots[0]._props.filters[0].Filter.push("54009119af1c881c07000029"); // AddedCustomPocketItem._props.Slots[1]._props.filters[0].Filter.push("54009119af1c881c07000029"); // AddedCustomPocketItem._props.Slots[2]._props.filters[0].Filter.push("54009119af1c881c07000029"); // Added
Seems to work as you intend for it to in your mod.
Obviously this isn't a fix that is relevant to you, but I thought it might be useful to fully detail. Perhaps you might indicate that SVM's custom pockets are completely incompatable with Special Slots, or maybe this gives you enough information to provide a workaround. Either way, thank's for your work.
Expunge
Removing lines 775-780 from SVM also works.
AlexLAN
Does not work for me on 3.5.2 Changed pockets (5x2 and 2 special slots) using SVM.
Display Spoiler
On version 3.5.1, everything worked with the changed pockets.
Great mod, it's already inconvenient to play without it.
jbs4bmxAuthor
Created a new "Issues/FAQ" tab in the Overview screen to explain this.
The mod is still functioning correctly on a technical level. The slots are still there, they are just hidden because you have more than 4 columns.1
AlexLAN
Got it, thanks.
TomChar
I changed to make sure my pockets were 4 1x3 vertical slots (onlyt extended downwards and a multiple of 4 as instructed) and it still doesnt work.
jbs4bmxAuthor
New update. Now compatible with changes to pockets made by SVM.
TomChar
Love the mod. I have an issue with it no longer working on 3.5.2. It'll work prior to the first raid on a fresh account. but then in first raid and afterwards I cannot add anytyhing to special slots. I have tried placing last in mod order which did not help.
2
U653748
Discovered a slight conflict with the SPT-aki profile editor, it doesn't prevent the mod from functioning when installed, however if any other pocket size other than the template or the secondary 4 pocket option (10 and 15 options are are also available), the special slots no longer show up.
1
RogueTech67
@jbs4bmx, thanks for the update. I see you chose to remove the older 3.4.1 version? I can see choosing to no longer "support" older versions, but not being able to use them? Just curious, cause I for one am sticking with 3.4.1 for performance reasons on an older laptop. Thanks
jbs4bmxAuthor
Just saying that I didn't support the older versions wasn't enough for some gamers. They saw it as an opportunity to say how sh*tty I was to release a product and not support it, so here we are.
But I have good news for you if you're willing to listen. (I know that you're technically reading and not listening, but just image that I'm speaking with the voice of Deckard Caine from Diablo saying, "Stay a while and listen.").
For this mod, there is no difference between the 3.5.0 version and the 3.4.1 version.
To make it work for you, just change the akiVersion line in package.json from 3.5.0 to 3.4.1 and it will work. It doesn't work for all mods, but for this one it will. Hope that helps.
LumberingTroll
Would it be possible to have the option where when you die, a container in the slot isnt lost, but everything inside that container is?
Or even an option to lose everything in the slots as well? Would be very useful for a hardcore type mode.
raives
いい案。
問題は、タルコフ マップが役に立たないことです。 :聖人: な
jbs4bmxAuthor
True. The maps are indeed sh*t.
If you're okay with modifying files, and you would like to carry more than maps in the Special Slots, there is a simple edit to the "specMaps.ts" file that you can do.
Change This:
db.templates.items["627a4e6b255f7527fb05a0f6"]._props.Slots[0]._props.filters[0].Filter.push("5798a2832459774b53341029",
"574eb85c245977648157eec3",
"5be4038986f774527d3fae60",
"5a80a29286f7742b25692012",
"5a8036fb86f77407252ddc02",
"5900b89686f7744e704a8747"
);db.templates.items["627a4e6b255f7527fb05a0f6"]._props.Slots[1]._props.filters[0].Filter.push(
"5798a2832459774b53341029",
"574eb85c245977648157eec3",
"5be4038986f774527d3fae60",
"5a80a29286f7742b25692012",
"5a8036fb86f77407252ddc02",
"5900b89686f7744e704a8747"
);db.templates.items["627a4e6b255f7527fb05a0f6"]._props.Slots[2]._props.filters[0].Filter.push(
"5798a2832459774b53341029",
"574eb85c245977648157eec3",
"5be4038986f774527d3fae60",
"5a80a29286f7742b25692012",
"5a8036fb86f77407252ddc02",
"5900b89686f7744e704a8747"
);Into this:
const pockets = db.templates.items["627a4e6b255f7527fb05a0f6"];
pockets._props.Slots[0]._props.filters[0].Filter.push("54009119af1c881c07000029");
pockets._props.Slots[1]._props.filters[0].Filter.push("54009119af1c881c07000029");
pockets._props.Slots[2]._props.filters[0].Filter.push("54009119af1c881c07000029");
S'irra
Will the map still be lost on death if its in a special slot?
jbs4bmxAuthor
I believe so... if anything else can be lost from the SPEC slots, then maps can be too.
jbs4bmxAuthor
I was incorrect. Items in your SPEC slots are not lost when you die.
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