[tit*] And you get a save, and you get a save – Fenoxo's Blog (2024)

Hotfix rolling out to fix some stuff. Check the bottom of the post to see what!

It’s been a bit of a weird week behind the scenes. I’ve had my head deep into standing up Cordova for a variety of reasons, and in the process I’ve decided to do a bit of outstanding cleanup on all the processes going on to generate builds – a lot of annoying little problems that didn’t have good, easy solutions to hand have built up over time, so I decided to pull the bandage off entirely and just get it all done. None of this really makes the process more reliable, it’ll just make it much easier to continue expanding it over time with additional build configurations as and when we need to add more.

As for Cordova – it’s essentially the Android version of Electron. I’ve realised that, even if the PWA work I’ve been doing works 100% perfectly, it’s still not going to be as convenient for some people as just having an APK they can download and slam onto a device. I’m not fully finished with getting it all working yet, but it’s already coming along. Though I am kind of thinking I should get a Real, Actual Device to test it on rather than just continuing to rely on emulators to do the needful.

Dealing with build process stuff always eats up time, so it gave me ample opportunity to think through the specifics of how I want the autosave system to work in practice.

And then I built it.

Android APKs technically work right now, but I haven’t had much opportunity to test them fully, so they’re not releasing yet. Another week or two, depending on where I can squeeze time in to messing with it some more.

Some more details about the autosave system:
You can find it under the usual data menu.
Hitting the button on the sidebar labelled “Autosaves” will flip the slot display to showing the current autosaves that have been made.
The buttons at the bottom will allow you to toggle its state and set the duration between saves.
The system simply keeps 14 autosaves, and when it attempts to make a 15th, will eject the oldest autosave to do this; to aid this, the saves are shown in order of ascending age. Slot 1 will always have the most recent save.
Autosave slots have no direct relation to the regular save slots, which means this works with saves loaded from file too!

The sidebar menu there looks a bit barren for now, but there’s a few other things that I’ve roughed out that I will be polishing up over time that will extend this menu with a few more features; I’m not totally sold on the layout being like this, but I’m more concerned with getting it working and worrying about the details later, once we have the full lay of the land around what needs to fit together.

tit* 0.9.013:

  • Backer: There’s a new little thing for stumbling over SyriCrew watching movies aboard the ship that the player can stumble over. (Savin & Gedan)
  • Public: Verusha’s lover expansion is now available; the merc goes on a little job and has a few revelations about things in the process. (By Doots!)
  • There is a new Autosave system available. Find it under the usual data menu! See above for more details!(Gedan)
  • Dhaal extrameet events got some fixes (DrunkZombie).
  • Some Verusha scenes were erroneously clearing themselves out when merging, leading to only half-scenes sometimes being displayed. (lowercase_donkey)
  • Initial work toward cleaning up how we handle formatting in the codex has started, now that we have access to actual HTML formatting rather than the janky actionscript kinda-sorta-a-bit-of-it we had to work around in the past. (lowercase_donkey).
  • There’s been some more work put in around Jasvalla and Dzaan addiction in general. (Leek)
  • Some fixes to Carrie and Cora. (lowercase_donkey)

tit* 0.9.013 Hotfix, builds 2331+:

  • Public downloadable builds should have their images working properly again. (Gedan)
  • Disarmed should no longer block switching item types other than weapons. (Gedan)
  • Shield generators have been properly marked as not usable, so the inventory UI should never improperly display a use button that would immediately make the game crash. (Gedan)
  • Some minor content tweaks for Evening, Saendra, Kiro, Shizzy and Cherry. (Gedan)
  • Melee and Ranged attacks built around the default attack implementations should properly handle default accuracy values. (Gedan)
  • The autosave button should properly update to display its state as soon as it’s clicked. (Gedan)
  • The elevator up to the Ops Deck should be properly disabled in public builds rather than crashing if you attempt to go up there. (Gedan)
[tit*] And you get a save, and you get a save – Fenoxo's Blog (2024)
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